• Joined on 2025-09-09
slim pushed to master at ext/collection_service 2026-03-29 11:05:48 +00:00
f7f6e32acb ready to test
slim pushed to master at ext/collection_service 2026-03-29 10:52:21 +00:00
2ac57a6434 server.py fixed
0496bb2771 That is better
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slim pushed to master at ext/collection_service 2026-03-29 01:25:11 +00:00
63340f2594 Chatgpt wrote me something, I can't even bother verifying, it is 4:21
336177941f Chat is working somewhat
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slim pushed to master at ext/collection_service 2026-03-28 15:03:36 +00:00
6a66cde0d0 We communicate from client to dedicated ai server
slim created branch master in ext/collection_service 2026-03-28 01:49:34 +00:00
slim pushed to master at ext/collection_service 2026-03-28 01:49:34 +00:00
c8bc79320e Gpt wrote prototypes for /chat and for dedicated_ai_server
494b4d9631 Chatgpt wrote me a weird implementation of encryption tunnel
243e17610c Added frontend code. Everything in rust. We use wasm-bindgen+web_sys
8533941047 Removed unused bloat
00cf8bfb4a Working authentication
slim created repository ext/collection_service 2026-03-28 01:48:23 +00:00
slim pushed to master at ext/vibevibing 2026-03-24 23:13:23 +00:00
38a16a3b73 I needed accelerate
slim pushed to master at ext/vibevibing 2026-03-24 22:26:03 +00:00
842ea2887d Я чёта навайбкодил
727e9e33f1 Server and client are working, but we are far from done
slim created branch master in ext/vibevibing 2026-03-24 22:26:03 +00:00
slim transferred repository sa/vibevibing to ext/vibevibing 2026-03-24 22:08:28 +00:00
slim created repository ext/vibevibing 2026-03-14 21:55:40 +00:00
slim transferred repository secret/yyyi_ru to pub/yyyi_ru 2026-02-24 22:19:35 +00:00
slim pushed to indirect at pub/prototype1 2026-02-15 21:17:56 +00:00
0187ed9442 I think I know what I am doing. Wait... No, I am not
360b8410a6 Fixed bug in physics simulator
3f52c14011 Idk what i am doing
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slim pushed to indirect at pub/prototype1 2026-02-15 08:25:50 +00:00
a8ad12a9e7 Compute queue added
c17fe88e5d Organized vulkan queue creation. Added compute queue
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slim pushed to indirect at pub/prototype1 2026-02-14 19:38:45 +00:00
15089cf7b5 I did the thing, I moved all textures into one big descriptor array. Now each frame looks up a texture in an array. But this has absolutely destroyed performance
slim pushed to indirect at pub/prototype1 2026-02-14 00:03:09 +00:00
2367ce1e9d MargaretImgAllocation now stores a direct pointer to MargaretImgAllocatorOneBlock. And both margaretImgAllocator and margaretBufAllocator blocks store pointers to allocators that created them. Memory allocators (buffer, images) are now stored on heap. Now I can do a simplification of allocations management: I don't need to pass allocator to allocation method. Though I hadn't refactored that yet...
slim pushed to indirect at pub/prototype1 2026-02-13 23:05:00 +00:00
248b81f2ec Omg, I just deleted all the crap I wrote 12.02. I made static resource transfer SO MUCH EASIER. But in exchange for simplicity, the rules for when you can acreate and ddelete meshes and font faces are ultra-convoluted. Because I removed all the deletions&copying queues. Everything is super-low-level now
slim pushed to indirect at pub/prototype1 2026-02-13 16:01:30 +00:00
b05c64a131 Clion keeps newlinging my frigging IFS
slim pushed to indirect at pub/prototype1 2026-02-13 15:54:29 +00:00
bca52758cc Split 0a pipeline set into light config set and texture set. Replaced light array ubo with light array storage buffer. But while writing this I realized that my current approach to staging buffer handling is trash, so I will need to rewrite everything I wrote yesterday :(